First of all you should check out the podcast that I take a part in. Our latest, Episode 27, can be found for free here: Nothing too specific, we just chat about games and tech and the usual stuff. If you happen to listen let me know what you think.
Aside from that I have gotten back into working on level design stuff. I'm currently about 40% done with a map for Team Fortress 2. The map is laid out, just have to apply textures and put props into place. It's been a lot of fun so far, can't wait to have it done and playable.











Still a long way to go, and some stuff has already changed, but this should give a general idea of some of the look/feel of the map. If you have any feedback/suggestions I'm always willing to hear them. Can't grow without feedback. Also some of the outdoor pictures are a bit on the bright side, this has already been fixed.
3 comments:
Is the idea players shift between inside and out with plenty of windows to see what's going on either side?
Can you get a overhead layout of the map?
The map itself is entirely indoors, but I've tried to put windows looking out to give it a more open feel. The next one I do might be a mixture of the two though. Takes a lot more effort to balance the outdoor spaces, so using this one to get the hang of everything.
I can get an overhead view of the layout, I'll have to post a shot in my next update.
Cool, should give me a better idea of how it all fits together :)
Post a Comment