A lot has been going on, so unfortunately I haven't had much of a chance to keep up with it here. My apologies. I should most likely change the name of this blog from My Daily Pause over to something a bit more appropriate like, My Maybe Once Quarterly Pause (If You're Lucky). Please though, let us put this lack of attention behind us and carry on shall we?
First of all you should check out the podcast that I take a part in. Our latest, Episode 27, can be found for free here: Nothing too specific, we just chat about games and tech and the usual stuff. If you happen to listen let me know what you think.
Aside from that I have gotten back into working on level design stuff. I'm currently about 40% done with a map for Team Fortress 2. The map is laid out, just have to apply textures and put props into place. It's been a lot of fun so far, can't wait to have it done and playable.
Still a long way to go, and some stuff has already changed, but this should give a general idea of some of the look/feel of the map. If you have any feedback/suggestions I'm always willing to hear them. Can't grow without feedback. Also some of the outdoor pictures are a bit on the bright side, this has already been fixed.
3 comments:
Is the idea players shift between inside and out with plenty of windows to see what's going on either side?
Can you get a overhead layout of the map?
The map itself is entirely indoors, but I've tried to put windows looking out to give it a more open feel. The next one I do might be a mixture of the two though. Takes a lot more effort to balance the outdoor spaces, so using this one to get the hang of everything.
I can get an overhead view of the layout, I'll have to post a shot in my next update.
Cool, should give me a better idea of how it all fits together :)
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